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	<title>Comments on: RMVX Scripting Basics On the Way</title>
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	<link>http://borealisrpg.wordpress.com/2009/04/17/rmvx-scripting-basics-on-the-way/</link>
	<description>Using RPG Maker VX to design an old-school, console-style RPG video game.</description>
	<lastBuildDate>Thu, 16 Jul 2009 19:53:53 +0000</lastBuildDate>
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		<title>By: gbasich</title>
		<link>http://borealisrpg.wordpress.com/2009/04/17/rmvx-scripting-basics-on-the-way/#comment-29</link>
		<dc:creator>gbasich</dc:creator>
		<pubDate>Fri, 17 Apr 2009 16:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://borealisrpg.wordpress.com/?p=67#comment-29</guid>
		<description>Oh, and thanks for the blog list add! I just started updating this blog again after starting to get comments recently.</description>
		<content:encoded><![CDATA[<p>Oh, and thanks for the blog list add! I just started updating this blog again after starting to get comments recently.</p>
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		<title>By: gbasich</title>
		<link>http://borealisrpg.wordpress.com/2009/04/17/rmvx-scripting-basics-on-the-way/#comment-28</link>
		<dc:creator>gbasich</dc:creator>
		<pubDate>Fri, 17 Apr 2009 16:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://borealisrpg.wordpress.com/?p=67#comment-28</guid>
		<description>Yeah, I just realized last night that RGSS2 DOES provide you with enough of a class library (in the Ruby programming sense) and good comments in the code to enable you to really rework RPG Maker games. It&#039;s a nice little API to have access to, and Ruby is a LOT easier to follow for beginners than languages like C++, Java or Actionscript. I can follow Java and Actionscript now, so understanding Ruby is pretty easy by comparison. You just need to understand what all the classes and methods do, which is what takes time to learn.

The &quot;big&quot; thing I figured out is that it&#039;s pretty easy to alter the math behind all the battle formulas. You just have to take care not to change it so much that it doesn&#039;t work with the Game_Interpreter class (which is the RGSS2 class that processes all the information that you enter into the RMVX events editor) and the database.</description>
		<content:encoded><![CDATA[<p>Yeah, I just realized last night that RGSS2 DOES provide you with enough of a class library (in the Ruby programming sense) and good comments in the code to enable you to really rework RPG Maker games. It&#8217;s a nice little API to have access to, and Ruby is a LOT easier to follow for beginners than languages like C++, Java or Actionscript. I can follow Java and Actionscript now, so understanding Ruby is pretty easy by comparison. You just need to understand what all the classes and methods do, which is what takes time to learn.</p>
<p>The &#8220;big&#8221; thing I figured out is that it&#8217;s pretty easy to alter the math behind all the battle formulas. You just have to take care not to change it so much that it doesn&#8217;t work with the Game_Interpreter class (which is the RGSS2 class that processes all the information that you enter into the RMVX events editor) and the database.</p>
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		<title>By: Ocean's Dream</title>
		<link>http://borealisrpg.wordpress.com/2009/04/17/rmvx-scripting-basics-on-the-way/#comment-25</link>
		<dc:creator>Ocean's Dream</dc:creator>
		<pubDate>Fri, 17 Apr 2009 08:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://borealisrpg.wordpress.com/?p=67#comment-25</guid>
		<description>Yes, the font thing is good, I just changed mine. I look forward to seeing the RGSS2 scripting tutorials, I could learn from those.

I added this to my blog list, I didn&#039;t realize it wasn&#039;t there. :)</description>
		<content:encoded><![CDATA[<p>Yes, the font thing is good, I just changed mine. I look forward to seeing the RGSS2 scripting tutorials, I could learn from those.</p>
<p>I added this to my blog list, I didn&#8217;t realize it wasn&#8217;t there. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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