Yeah, it’s been a while since I updated this blog. The biggest issue I’ve had with RMVX is that it’s got a pretty severe number of limitations, and I’m not just talking about it being only able to design RPGs.

For example, one of the big issues with RMVX that I’ve run into so far is the serious limitation on tilesets. Although the five tabs available seem like they would offer enough diversity in content, I’ve found myself wishing that I had space to add extra features, for example alternate types of world map tiles that could best represent diverse RPG settings. For example, if I want to make a desert-themed area, I’ve only got a few tile types to work with. Adding variations on existing tiles to fit this format is also problematic because TileE is so limited.

One idea I did have was to create maps in a graphic design program with whatever tiles I need and then upload the maps into the database as Graphics/Parallaxes (under the Tools menu, Resource Manager file). I have yet to try this, though in one of the demos I saw for the Japanese version of this program, the entire background was an image. Here is an example of what I mean:

So, the next step is for me to try this out and see how it goes. Stay tuned…